11
No sooner have you placed your weapon into the light it is ripped from your hands. The light fills the weapon and, it soon begins to dance before you in the air. A cruel laughter echoes in your ears and, you must now fight against your weapon which has a MR equal to it’s dice plus adds. Defeating the weapon will damage it beyond all use. If you survive the battle you notice a door upon the north wall and decide to exit the room through it, go to 39.