2
You travel along the western passage for a short time before the corridor turns northward ending in a half-rotted wooden door. Pressing an ear to it you can hear nothing and enter cautiously. The door gives with a creak and you find yourself in a small run down chamber littered with bones.
Roll 1D6.
If you roll a 1, go to 4.
If you roll a 2, go to 6.
If you roll a 3, go to 16.
If you roll a 4, go to 23.
If you roll a 5, go to 33.
If you roll a 6, go to 38.