27
After several feet you arrive at a stout wooden door with strong iron hinges. Trying the door you find that it is unlocked and you enter into the room beyond. It is a small chamber that does not show any signs of age and has been ornately decorated with fine patterns inscribed into the walls that almost resemble a language. As you enter the room the door slams behind you and will not budge, it is then that you notice a ghostly light forming and growing in the centre of the room.
You may try poking the light with your weapon, go to 17 or, reach out and touch the light with your hand, go to 21.