6
As you cast a light across the room you notice something moving in the far corner and as you fix a light upon it, it begins to move toward you. Giving out a low moan it lurches toward you with an awkward motion and you prepare yourself to fight.
Zombie: MR 18
Special damage 2/ Zombie Plague: Make a L1SR on CON or become infected. If you are infected you lose 1 CON each paragraph (or combat round) until magically cured . If you die of the plague you become a zombie with a MR equal to your STR. Make a note of which paragraph you die at, the next adventurer will meet you there.
If you win a further search of the room reveals a small silver dagger (2+1) worth 50 GP. Placing the weapon in your pack you decide to leave the room and exit through a door in the north wall, go to 8.