College of Geomancy
At this college you will study the disciplines affecting the element of earth. Many of these specialist spells will seem mundane, but with practice you can use them to cause quite spectacular secondary effects.
A wizard must be at least Sixth Level to attend this college. The tuition is 7000 gp; the seminar requires two full weeks of intense study and an L2 IQ SR is required to pass. Upon successful completion of studies, you will receive the Cloud o' Dust spell. The remainder of the college's spells will be available for you to purchase at the Guild.
Level One
Cloud o' Dust / [D] / 4 / range 30'
Raises a ten foot wide cloud of dust which reduces visibility by half and chokes the breathing of all within (L3 CON SR or lose half STR while in the cloud). Lasts one (ten minute) turn.
Level Five -- 2500 gp
IQ = 18, DX = 12
Stone You! / 20 /range 70'
All throwing-sized rocks within fifty feet will leap off the ground and hurl themselves at the target. Damage depends on the surrounding terrain, but is at least 2d6 and at most 10d6.
Level Six -- 3500 gp
IQ = 20, DX = 13
Dig Dig Dug / [D] [E] / 16 / --
The caster can move aside or remove earth (not solid rock) at the rate of 50 cubic ft/Level/ round for one turn(five rounds). (A tunnel a man can move through at a crouch is 100 cubic feet per four foot length.)
Level Seven -- 4000 gp
IQ = 22, DX = 14
Rubble Crumble / [D] / 25 / range 100'
Causes stone to slowly crumble into dust at the rate of 100 cubic feet per round for one turn (total volume = 8 foot cube). Will not work on magical stone (golems, medusa victims, Walls of, etc.).
Level Nine -- 5000 gp
IQ = 26, DX = 16
Earth Merge / [D] / 25 / --
The caster merges with the ground and may move through it at walking pace; even through solid rock. Lasts for one turn or until the caster "surfaces."
Level Ten -- 5500 gp
IQ = 28, DX = 17
Stone Mold / 30 / --
The caster may shape stone as if it were soft clay (does not work on magickal stone). Lasts for one hour.
Ground Grip / 35 / --
The caster becomes "rooted" to the earth and cannot be moved; lasts for one hour or until dismissed by the caster. However, the caster also becomes of the same consistency as the ground he is standing on; use with caution.
Level Twelve -- 7000 gp
IQ = 32, DX = 19
Instant Burial / [E] / 28 / range 50'
The ground will open up beneath one target (of up to ogre size), swallow him and slam shut. Damage done depends on the ground consistency, but usually runs 20 to 120, not to mention suffocation. Higher levels double the number or size of targets.
Level Thirteen -- 7500 gp
IQ = 34, DX = 20
Summon Kobolds / 45 / --
Kobolds are minor earth elementals and usually have MR's well below 10. The number appearing (popping out of the ground) will have a total MR not more than the caster's CHA. They will obey the caster's commands for one turn, after which they will return to the ground or seek revenge for being commanded to do something really stupid.