College of Meteorology
In this college you will master the particular mental disciplines that harmonize with the element of air. Most of the college's spells are of low level, but do involve some peculiar visualizations.
A wizard must be at least Fourth Level to attend this college. The tuition is 4000 gp; the seminar requires one full week of intense study and an L2 IQ SR is required to pass. Upon successful completion of studies, you will receive the Skyhole spell. The remainder will be available for you to purchase at the Guild.
Level One
Skyhole / [D] / 3
This will pierce overcast or clouds, creating a hole directly between your position and the sun (or moon, or directly overhead if only starlight is available). Lasts one (ten minute) turn.
Level Two -- 1000 gp
IQ = 12, DX = 9
Fresh Breath / [D] / 8 / --
Creates enough air for one person to breathe for one hour. It will not create excessive air pressure, and the air will not be contained, but is free to bubble or blow away.
Weathercast / [E] / 7 / --
Will give the caster accurate knowledge of the general weather conditions in this region over the next 24 hours.
Level Three -- 1500 gp
IQ = 14, DX = 10
Zap! / [E] / 6 / range 150'
A lightning bolt leaps from the caster's finger to the target. Damage is 3 dice, no adds.
Level Four -- 2000 gp
IQ = 16, DX = 11
Vapor Maker / [spcl] / 10
Creates high level clouds; they form within five minutes and last three turns. [If cast at Fifth level (cost = 20), the clouds will be at ground level -- fog.]
Level Six -- 3000 gp
IQ = 20, DX = 13
Wall of Wind / 18 / --
This conforms to the standard rules for Wall spells. Within the wall's volume, the air is hurtling around at hurricane velocity. Anyone entering it must make a STR SR at the caster's level or be hurled back (damage = ½ the caster's level in dice).
Level Eight -- 4000 gp
IQ = 24, DX = 15
Twister / 35 / range 100'
Creates a small cyclone under the direction of the caster; anything weighing less than (100 × caster's IQ) will be picked up & thrown around. Lasts two rounds and can move at up to 40 feet per round.
Level Nine -- 4500 gp
IQ = 26, DX = 16
Weather Master / 30 / --
The caster may do one of two things: (a) Control what extant weather there is (rain, wind, lightning, etc.) in a limited way for two turns; or (b) command what the weather will be like on the following day (must not be too unseasonal).