College of Necromancy & Sorcery
At this college you will study the mysteries and disciplines of the Dark Arts. As with all spells, the following are amoral, but many of them have grave ethical and religious implications. Open use of
them can gain one an unsavory reputation or even the unwanted attention of the gods.
A wizard must be at least Ninth Level to attend this college. The tuition is 35,000 gp; the seminar requires one full month of intense study and an L4 IQ SR is required to pass. Upon successful completion of studies you will receive the Panick spell. The remainder of the college's spell will be available for you to purchase at the Guild.
Level Six
Panick! / 32 / range 50'
All living beings within 50 feet of the caster must make an IQ SR at the caster's level or flee in terror.
Level Seven -- 7000 gp
IQ = 22, DX = 14
Older / [E] / 25 / range 25'
Adds five years to the age of one person or object (living beings are allowed an L3 LK SR; objects get no SR).
Level Eight -- 8000 gp
IQ = 24, DX = 15
Alas, Poor Stiff / [D] / 24 / --
Allows the caster to speak with a dead person; the corpse or at least a skull must be present. This does not actually recall the spirit, but merely reactivates the memory & consciousness lying dormant in the remains. Lasts for one round (2 minutes).
Early Grave / 30 / range 30'
For all practical purposes, the victim of this spell will appear to nature (& non-intelligent creatures) to be dead. Scavengers may attempt to eat him as he sleeps, and worst of all he will actually begin to decompose -- losing one point of CON each day. Also, no healing of
any wounds is possible except by magic. There is no save & the effect is permanent, although it may be removed like any curse.
Level Nine -- 9000 gp
IQ = 26, DX = 16
Seance / 25 / --
Recalls the ghost of a deceased person if the spirit resides in the Asphodel Fields (not Tarterus or Elysium). A particular person may be specified, or a random ghost will come. A cup of blood must be ready for the ghost to consume; it will then converse for up to one hour (the ghost merely refuses to come if there is no blood; these are shades only, with no substance or powers).
Note: in other worlds, this translates to a limitation of only being able to call spirits that are in limbo, not those who have been raised to Heaven or cast into Hell.
Diabolic Pet / 35 / --
Summons up a familiar that will serve the caster for 1d years or until banished. It is almost always an Imp, with an MR no higher than the caster's IQ. In addition to their regular abilities, they can also function as a Deluxe Staff for their wizard (although they cannot
remember spell requiring a higher IQ than they possess). They must feed daily upon the wizard's blood.
Caution: familiar or not, these creatures are still servants of Hell.
Living Dead / 40 / --
This functions exactly like Zombie Zonk, except that the zombies created will last indefinitely.
Level Eleven -- 11,000 gp
IQ = 30, DX = 18
Shadow Valet / 40 / --
This calls forth a harmless, invisible spirit that can perform all butler & cook functions for the caster for one full day.
Level Twelve -- 12,000 gp
IQ = 32, DX = 19
Limbo Trip / 40 / range 50'
Casts one victim into a dimension (plane) of absolute sensory deprivation. Roll 2d; on a snake-eyes, he is consumed by the unknown monsters there. Otherwise, he will return to the same spot three turns (30 minutes) later. If he fails an L1 IQ SR, he will have been driven stark staring looney by the experience. Even the sturdiest of persons usually return screaming and take several minutes to recover.
Circle of Binding / [E] / 35 / --
Create a circle on the ground which will contain any ghosts, demons, undead, etc. that may be lured or conjured into it. Only spirits with an MR greater than (caster's IQ × Level) may break free. Lasts one hour.
Level Thirteen -- 13,000 gp
IQ = 34, DX = 20
Door #13 / 75 / --
Opens a portal to another plane. (There are no known limits to this spell, except that the other plane must be personally known to the caster. So to open a door to Tarterus, you must first have traveled to Tarterus and returned.)
Ghost Glue / 60 / --
Temporarily binds a ghost (or the stolen spirit of a living person) into an object. The victim retains consciousness, but cannot employ or exhibit any powers. Lasts one week (but can be made (semi) permanent by the Some Enchanted Item spell).
Level Fourteen -- 14,000 gp
IQ = 36, DX = 21
Master of Corruption / [D] [E] / 50 / range 100'
The caster can control all ordinary forms of undead, so long as the individual IQ does not exceed his own, and the total MR does not exceed (caster's Level × (IQ + CHA)). Lasts 12 hours.
Cast Ye Out! / [E] / 60 / --
Drives a possessing demon out of its victim (it may then be free to possess another, or attack, etc.). If the demon's MR exceeds the caster's total attributes, or if its IQ is greater than the caster's, it will pass from the victim and possess the caster! (That's what higher
casting levels are for, they double the above limits.)
Level Fifteen -- 15,000 gp
IQ = 38, DX = 22
Demon Binding / [E] / 85 / --
Permanently binds a demon into an enchanted object; it adds the demon's powers to that object, and the caster can then utilize any of the demon's mystic powers through the object.
Example: an ordinary demon is bound into a sword -- the sword gets normal dice, but the regular adds are replaced by the demon's adds, & its attacks are magickal. The demon's proper name must be known and used in the spell. The victim demon's IQ may not exceed the caster's, nor may its MR exceed the caster's (Level × IQ).
Level Sixteen -- 16,000 gp
IQ = 40, DX = 23
Greater Elements / 68 / --
Conjures up a greater Elemental -- it will serve for one turn or one task. It will have an MR of (caster's IQ × Level) and have mystic powers to control its element as appropriate.
Level Seventeen -- 17,000 gp
IQ = 42, DX = 24
Demon Calling / 120 / --
As per the Summoning spell, but if the caster makes an IQ SR, he may specify the type of demon summoned. The level of the SR is based on the desired demon's class or level number if it has one, or equals the average MR/20.
Level Eighteen -- 18,000 gp
IQ = 44, DX = 25
Demon Dumping / [E] / 165 / --
A more powerful form of Banishing. It will dismiss any demon whose IQ is not greater than the caster's, or whose MR is not greater than the caster's (IQ × Level). Bound demons must first be freed in order to be dismissed.
Level Nineteen -- 19,000 gp
IQ = 46, DX = 26
Soul Snatch / 150 / --
Steals the spirit of one victim (must be within line of sight; or may be up to one mile away if the caster possesses a lock of hair or such). Unless imprisoned or bound, the spirit is immediately free to seek out its body again. If the soul is gone for 21 days, the body will die.