Introduction
Several hundred years ago, the houses of Furrier and Slavin were united as the house of Saxon. This ancestral house was rich and bountiful and its masters were lords of the land they now farm as mere peasants. Stories tell of a great darkness that fell upon the Saxons, unseating its lords from their positions of power and laying ruin to all that they once held dear. Although this evil was finally defeated, the cost was heavy for the Saxon bloodline was split into two warring factions. A recent settling of old feuds between the estranged bloodlines has been marred by rumours of an old foe re-awakened...
Once again the villagers of Saxon are seeking a saviour and they have called upon you for aid. They are concerned by strange lights, seen hovering in the night sky, above the ruins of the old Saxon manor. Knowing that any search will only be successful after dark, the villagers arrange for a farm hand to escort you to the base of the hill upon which the ruined building lies.
You arrive at dusk and your guide is only too eager to leave for fear of what you may find. As consolation for his cowardice he offers you his lantern and enough food to last you a day. As he leaves, you look up at the steep climb that awaits you. The bank of the hill is heavily wooded for as far as you can see and you will have to work hard to make the summit before dark. Making out a hack path through the undergrowth you begin your climb, go to 12.