28
If you have been sent to this paragraph before, go to 38. If not please read on. Mustering all of your agility, you nimbly leap to the first stone with no difficulty, but as you lurch for the second, you misjudge the distance and land badly. Teetering on the edge of a fall, you fight to keep your balance. A second later you plunge into the icy water and are carried downstream and over the cliff edge, at great speed.
As you slam against the stony rock-face, you gash a deep cut into the flesh of your arm. Take 3 points of damage. Luckily however, your fall is broken by the plunge-pool at the base of the rock face and, bleeding profusely, you begin your swim to shore. Just feet from the bank you feel a tug at your leg, as something wraps around your limb. This is soon followed by some sort of cord, snaking around your other leg. Trying to pull yourself free, you turn to find that you are caught in the tentacles of a small but menacing looking squid that is slowly pulling you toward its beak-like maw. Drawing your weapon, you
prepare to fight for your life.
Squid: MR 30
1 / Tentacle: The squid has wrapped another of its tentacles around you. Halve your personal adds for the rest of this fight. The squid may do this up to four times and the effect is cumulative.
Special Rules: Unless you are fighting with a dagger or spear, the resistance of the water reduces your hit point total by half each combat round.
If you defeat the Squid, award yourself an additional 75AP and, go to 46.