45
As you enter this cavern, there is an ominous rattle, followed by a hollow thud, that reveals the flickering shadow of something man-like cast by your lantern on to the cave wall. As the shape moves, a tell-tale scraping rasps through the dust-laden air and the shadow
draws a weapon. You ready yours in answer and a fleshless skeleton lurches into your lantern light, its bony feet scraping on the cold stone floor. You must fight the skeleton.
Skeleton: MR 18
Special Rules: Bladed and pointed weapons other than axes cause only half damage to skeletons. The skeleton fights with a gladius instead of its claws, always rolling 3 dice and giving it an additional 2 adds.
If you win the battle award yourself an additional 20AP and, you may leave either to the north, go to 21 or, to the south, go to 10.