Colleges of the Wizard's Guild
Ages ago, great sages of the Guild would join together to promote the study of their favored types of magicks. These evolved into formal organizations, each developing specialized spells and assembling courses of study to teach other mages how to handle these spells.
The magicks of each college began to develop along subtly different lines, and special training was required before the unique spells could be learned by other mages.
These colleges are now available to all members of the Guild. Student mages must complete the special course of study to master the peculiar visualizations and psychic techniques of each college. Applicant's must be of the requisite Level required by the college and pay the tuition fee. After spending the required time in training and study, the student must make an IQ SR in order to successfully complete the course (if he fails, he does not get his money back, but may try again later -- after paying the fee again).
When successful, the graduate receives one spell as a gift. Thereafter, the graduate is qualified to purchase the college's spells as well as the standard Guild spells.
These unique spells cannot be learned by a mage until they have completed the college's course of study. Note that the availability of these spells depends upon the presence of another graduate of that
college. Any graduate can teach a spell to another graduate, but only graduates of at least 12th level are qualified to instruct others in the secrets of the college.
Colleges of the Wizard's Guild
Click on the appropriate college below to learn the secrets held within.
Enchantments
Mystical Clowning
Material Magicks
Medical Magicks
Hydromancy
Meteorology
Mental Mysticism
Golems
Geomancy
Light & Night
Hypothermal
Pyromancy
Necromancy & Sorcery
Temporal Manipulations
A note on the spell descriptions: A '[D]' in the first line indicates that the spell may be cast at higher levels for doubled duration; a '[E]' indicates it may be cast at higher levels for doubled effect. Then follows the ST (or Mana) cost and the range, if applicable( a '--' means a range of 'touch').
Credits
With the exception of the colleges of Golems, Material Magick, and Mystical Clowning, many of the spells in these colleges were inspired by & adapted from the elemental spells found in Dave Nalle's Ysgarth Rules System (1980 edition). Mr Nalle & I corresponded briefly regarding various magic systems -- wherever you are, Dave, good gaming to you.