H
Humans: MR 10+
Although not always the first thing you think of when you think of monsters, a mob of humans can almost certainly be as dangerous as a group of Orcs or a swarm of Blood Bats. Not mention the various thugs and brigands that can be found in the less savoury large cities and outposts.
Special Rules: Humans have a MR equal to 10 plus another 10 for each level beyond the first they possess. For example a third level human will have a MR of 30.
It is also possible that humans encountered will belong to one of the major 3 types (Rogue, Warrior or Wizard) and will possess the bonuses granted by that type. If it is determined that there is a Wizard or Rogue among the humans encountered then it is at the GM's descetion as to the spells they possess.
Spite: 1 / 1 Spite Damage.
Inteligence: Varies from person to person.
Tactics: Alone humans will generally not fight if significantly outnumbered unless they are particularly brave, foolish or, in defence of something they believe to be more important than themselves. In groups humans are little more than a mob unless they are well trained delvers or, led by one.
Personalised Attributes: If you wish to play this monster as a NPC or PC, you can use the following multipliers to create a fully stated version.
CHR | CON | DEX | INT | LK | SPD | STR | WIZ |
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