L
Living Armor: MR (See Below)
Often created as simple automotons by powerful wizards to guard their tombs and treasures over the ages from those that would try to plunder them, Living armor comes in all shapes, sizes and, designs ranging from simple leather gloves through to full plate suits. Each suit or piece is animated to move in a fashion that would resemble an invisible foe wearing the armor but, this is all just a part of the illusion.
The MR of the armor varries from piece to piece but, is alway equal to the hits the armor would absorb times 3.
Special Rules: Living armor absorbs hits in combat equal to that of the piece of armor that has been animated would if worn. Also any piece smaller than a leather jerkin requires a L1SR on DEX to hit in combat or, it will suffer no damage that turn even if your HPT exceeds its HPT plus the value of its armor. Any piece the size of a grieve or smaller requires a L2SR on DEX to hit. Living Armor is also immune to poison.
Spite: 1 / 1 Spite Damage.
Inteligence: Low - It will follow the instructions it was given when enchanted blindly.
Personalised Attributes: If you wish to play this monster as a NPC or PC, you can use the following multipliers to create a fully stated version. Attributes marked with an asterisk are not multipliers but, the maxinum value for that attribute.
CHR | CON | DEX | INT | LK | SPD | STR | WIZ |
2 | 10 | 0.5 | 3* | --- | 0.5 | 2 | 0* |